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STEM Innovator

EUN Academy
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  • STEM Innovator
  • This badge certifies that its owner understands the basis of how to increase students' motivation to study STEM, is aware of where to find and how to use some original teaching practices, knows where and how to find relevant STEM resources from across Europe, is aware of the existence of and is able to use online virtual and remote laboratories, understands the process of carrying out a successful virtual visit, can advice students on the STEM market, and has received tips on how to deal with stereotypes in the STEM area.
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Future Classroom Teacher

EUN Academy
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  • Future Classroom Teacher
  • The owner of this badge has successfully participated in the Future Classroom Scenarios course. The badge certifies that the owner has reflected upon the requirements for successful teaching and learning in a rapidly changing world. The owner has explored the role of technology for teaching and learning and has developed some specific strategies and ideas for innovating their teaching practice.
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Games in School Teacher

EUN Academy
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  • Games in School Teacher
  • The Games in Schools course is an online course consisting of six modules focusing on the use of computer games in schools. The course covers the following topics: "Why use Computer Games", "Using Games for Thematic Learning", "Learning Games", "What can we Learn from Games", "Designing Games", and "Why is it important to teach about Games". The course features video presentations from the experienced educator and headteacher Ollie Bray. It also features activities where participants have to discuss and share ideas, resources and problems. The final output of the course is the production of a lesson plan to be used as a teaching aid in the classroom.
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How to teach Computing Course Badge

EUN Academy
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  • How to teach Computing Course Badge
  • The How to Teach Computing course is an online course consisting of six modules introducing participants to a range of tools and resources that can be used to innovate the teaching of Computing. The course covers the following topics: "Why teach Computing at schools", "What and how are we teaching? Introducing concepts and methods", "How to teach computing? Using visual programming tools", "How to teach computing? Using game design tools & involving more girls", "How to teach computing? Creating for mobile & preparing your Hour of Code", and "Final Project: Running your Hour of Code". The course features video presentations from a variety of experienced educators, students and other experts. It also features activities where participants have to discuss and share ideas, resources and problems. The final output of the course is the production of a lesson plan to be used as a teaching aid in the classroom.
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