Corso in autoformazione che offre le basi per un efficace utilizzo dello storytelling digitale nella didattica - Self-education course providing the basics for successfully using digital storytelling in education
The owner of this badge has successfully participated in the Competences for 21st Century Schools course. The badge certifies that the course participant has reflected on the importance of developing learners’ key competences, as well as the key principles for teaching and assessing them effectively in school. This course badge certifies that its owner has explored various tools and methods, including project-based learning and collaborative problem solving tasks, to help make competence-based education a reality in the classroom.
The course guides teachers in their use of tablets and inspires them to use tablets to foster innovative teaching and learning. In 4 modules it gives a general introduction to the use of tablets in schools (Module 1) and discusses how tablets can support new learning approaches such as content creation, collaborative learning, personalized learning and flipped classroom (Modules 2, 3, 4). It features a series of video lectures from pedagogical experts, video interviews of teachers and students, classroom observation videos, case study reports, tools for teaching and activities for sharing and collaborating on the course.
The course introduces teachers to a range of ideas, resources and tools for teaching computing to students at primary level. In 4 modules it gives a general introduction to what computing is and why it is important to teach at primary level (Module 1), explores different approaches and focus areas of how teach computing (Module 2) and finally introduces a range of tools and resources that teachers can use to address the topic with their students (Module 3 and 4). The course features a series of video lectures from pedagogical experts, video interviews of teachers and students, case study reports, tools for teaching and activities for sharing and collaborating on the course.
The Games in Schools course is an online course consisting of six modules focusing on the use of computer games in schools. The course covers the following topics: "Why use Computer Games", "Using Games for Thematic Learning", "Learning Games", "What can we Learn from Games", "Designing Games", and "Why is it important to teach about Games". The course features video presentations from the experienced educator and headteacher Ollie Bray. It also features activities where participants have to discuss and share ideas, resources and problems. The final output of the course is the production of a lesson plan to be used as a teaching aid in the classroom.
The owner of this badge has successfully participated in the Future Classroom Scenarios course. The badge certifies that the owner has reflected upon the requirements for successful teaching and learning in a rapidly changing world. The owner has explored the role of technology for teaching and learning and has developed some specific strategies and ideas for innovating their teaching practice.
Developing Digital Skills in your Classroom Course Badge
The course explores how teachers can develop the digital skills of their students. In six modules it first addresses the definition of digital skills and why teaching digital skills is so important. It then looks at approaches, pedagogies and tools that can help teachers look at the use and creation of digital content, how to programme machines, and the use of social media. The final module consolidates all of this information in an activity that requires participants to prepare a lesson incorporating some of the elements covered in the course.
The owner of this badge has successfully participated in the Introducing Technology-Enhanced Teaching Course. The badge certifies that the course participant has reflected on the meaning of technology-enhanced teaching and what this looks like in practice. More specifically, the participant has reflected on the importance of self and peer-assessment in the context of improving their technology-enhanced teaching, and engaged in self-assessment and peer review processes to work towards this aim, using online tools, including digital Learning Diaries and the Learning Designer to help them.
The owner of this badge has successfully participated in the Collaborative Teaching and Learning course. This badge certifies that the owner has understood what collaborative teaching and learning means in practice. The owner has explored various ways of designing and assessing collaborative learning in the classroom, as well as helpful tools to implement this. Finally, the owner has learned how collaborating with fellow teachers can facilitate collaborative learning.
Introducing Project-Based Learning in your Classroom Course Badge
The Introducing Project-Based Learning in your Classroom course introduces you to the concept of project-based learning (PBL) and helps you to implement this pedagogical approach in your classroom by providing concrete examples, ideas and tools that can inspire and support you and your students to embark on a PBL learning journey. The course explores three key challenges related to the implementation of PBL: how to get students to collaborate effectively, how to facilitate student-driven activities, and finally how to assess PBL in your classroom.
The course explores online Safety in a school context. The objectives of the course are, participants to understand the challenges, risks and benefits for young people when using the internet and online technologies. To understand the importance of maintaining a positive online reputation and some strategies for managing this effectively. To raise awareness of, and signpost to, resources for teaching online safety in schools as well as to raise awareness of the Better Internet for Kids strategy and Insafe network, as part of the network of Safer Internet Centres (SICs) in Europe, and associated resources.